Colossus from Algebron – Gamification as a Tool to Engage Students in Learning Mathematics

Authors

DOI:

https://doi.org/10.26408/131.05

Keywords:

gamification, linear algebra, teaching mathematics, learning outcomes, students’ engagement

Abstract

Gamification is a tool that allows for high engagement in performing tasks that have been previously considered difficult or uninteresting. It works exceptionally well in education as it supports students in developing habits of learning and provides them with a visual representation of their progress in acquiring knowledge and skills. Skillful design of gamified academic courses enables the achievement of the educational goals set by both the students and the academic teachers. Gamification is helpful for subjects that seem challenging, require a significant amount of effort, or are simply perceived by students as uninteresting or useless. The purpose of this paper is to discuss various aspects of engaging students in the process of learning mathematics by the gamification of linear algebra.

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Published

2024-09-30

How to Cite

Wikieł, B., & Mytnik, J. (2024). Colossus from Algebron – Gamification as a Tool to Engage Students in Learning Mathematics. Scientific Journal of Gdynia Maritime University, (131), 59–72. https://doi.org/10.26408/131.05